GRAND DUCHY OF KARAMEIKOS PDF

Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on and maps of the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing his own adventures as well as enrich the playing of published adventures. In addition, there is a full-size, four-color map showing not only Karameikos itself, but also the capital city of Specularum, the city of Kelvin, and the town of Threshold. Beginning with the Grand Duchy of Karameikos, this series provides a rich tapestry of background material for player and DM alike, sure to benefit the gamer immeasurably. It was published in April

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Just superstitious natives, humanoids and stupid Thyatian soldiers. Karameikos sits on the south shore of the continent of Brun , west of The Thyatian Empire and east of the Five Shires ; to the north, broad mountain ranges separate the nation from The Republic of Darokin and The Emirates of Ylaruam. Most of Karameikos is covered with thick forests, hardwoods and softwoods, and is largely unexplored. There are broad patches of rich soil, especially beside the broad Highreach River where farming is good.

The capital city of Specularum is a thriving and very active seaport with around 50, inhabitants; other notable sites are the city of Kelvin and the town of Threshold , in the northern hill country, a haven for adventurers surrounded by humanoid-inhabited wilderness. History In ancient times the land of Traldar was home to a heroic civilisation of barbarian-like people.

About two thousand years ago, a massive army of beast-men attacked the Traldar people. The war raged for years and spawned countless legends chief among them the stories of Halav , Petra , and Zirchev , the later patron Immortals of Traladara ; but eventually, the gnolls were driven out, leaving the glory of the Traldar heroes in ruins. The people, now calling themselves the Traladarans, then founded a nation of loosely allied, small communities in the deep woods.

About a century ago, the Thyatians, on one of their periodic conquest sweeps, moved an army into Traladara, conquering the coastal regions and some inland communities and declaring the nation to be a protectorate of the Empire. Some thirty years ago, a Thyatian Duke named Stefan Karameikos III traded his vast family fortune and homeland, the prosperous Duchy of Machetos , to Emperor Thincol I for clear, autonomous title to what was considered the uncivilised lands of Traladara.

He moved in with his own army and followers, taking over where Thyatian governors had ruled, and began an aggressive program of road building, citadel construction, and other fortification. The People There are several distinct cultures present in Karameikos. The Traladarans, a pale, dark-haired people, have lived here for thousands of years. Energetic, romantic, artistic and superstitious; they are descendants of the Traldar. The Traladarans are ruled by a conquering class of Thyatians brought here about thirty years ago by Duke Stefan Karameikos.

There are also two elven clans here: the vigorous Callarii in the central parts and the Vyalia in the northern parts of the eastern forests. In the north is a community of dwarves and gnomes called Highforge.

There are many frictions between the Thyatians and Traladarans, but increasingly they are coming to think of themselves as a single nation. Despite the exploitative nature of many Thyatian nobles, who see the Traladarans as a work resource to be used for maximum profit, Stefan has enforced many laws to ensure Traladaran equality. Government and Religion Karameikos is officially a Grand Duchy for political reasons, but is effectively a monarchy. Stefan Karameikos , the ruler, chose to be only Grand Duke as a political signal to other nations that his nation has retained its ties to the Thyatian Empire, and that to invade Karameikos would therefore be to invade Thyatis.

The nation also has several semi-autonomous baronies. The so-called Church of Traladara worships them. Thyatians for the most follow the Church of Karameikos , founded by Thyatian priests about thirty years ago.

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Grand Duchy of Karameikos

Just superstitious natives, humanoids and stupid Thyatian soldiers. Karameikos sits on the south shore of the continent of Brun, west of Thyatis and east of the Five Shires; to the north, broad mountain ranges separate the nation from Darokin and Ylaruam. Most of Karameikos is covered with thick forests, hardwoods and softwoods, and is largely unexplored. There are broad patches of rich soil, especially beside the broad Highreach River where farming is good.

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The Grand Duchy of Karameikos

Caroletti The Land Karameikos is a deep, dark land; mostly wilderness which man throughout recorded history has tried to occupy. Karameikos sits on the south shore of the continent of Brun, west of Thyatis and east of the Five Shires; to the north, broad mountain ranges separate the nation from Darokin and Ylaruam. Most of Karameikos is covered with thick forests, hardwoods and softwoods, and is largely unexplored. There are broad patches of rich soil, especially beside the broad Highreach River where farming is good. The capital city of Specularum is a thriving and very active seaport with around 50 inhabitants; other notable sites are the city of Kelvin and the town of Threshold, in the northern hill country, a haven for adventurers surrounded by humanoid-inhabited wilderness. History In ancient times the land of Traldar was home to a heroic civilisation of barbarian-like people. About two thousand years ago, a massive army of beast-men attacked the Traldar people.

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Their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures. Inspired by author H. Lovecraft and his work in creating a fiction shared universe , Schick and Moldvay named their setting as the "Known World" so it could be expanded upon by other players. The cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.

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Just superstitious natives, humanoids and stupid Thyatian soldiers. Karameikos sits on the south shore of the continent of Brun , west of The Thyatian Empire and east of the Five Shires ; to the north, broad mountain ranges separate the nation from The Republic of Darokin and The Emirates of Ylaruam. Most of Karameikos is covered with thick forests, hardwoods and softwoods, and is largely unexplored. There are broad patches of rich soil, especially beside the broad Highreach River where farming is good. The capital city of Specularum is a thriving and very active seaport with around 50, inhabitants; other notable sites are the city of Kelvin and the town of Threshold , in the northern hill country, a haven for adventurers surrounded by humanoid-inhabited wilderness. History In ancient times the land of Traldar was home to a heroic civilisation of barbarian-like people.

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