AD&D THE COMPLETE PSIONICS HANDBOOK PDF

Please log in to add or reply to comments. The exact quote is "Sledge hammer in a china shop, slow motion camera kind of shattering. It is twice or more by 15 and x more powerful then any other class. This has not been play tested obviously. Thanks for the feedback. Could you be more specific about what in your opinion makes this subclass es overpowered?

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Contents[ edit ] It presents additional material relating to psionics , including three new classes and a variant of the psion , eight new prestige classes, a new psionic race and many feats and psionic powers. Complete Psionic also explores the concept of illithid heritage through new character options: nine illithid heritage feats and a prestige class, the Flayerspawn Psychic.

The page book was notable for using a recent formatting style adopted by Wizards of the Coast which generally involves an increase in page count for a given amount of information, by including more background information. For example, classes and prestige classes include additional information on their role within the game, their organisation and lore. This formatting style resulted in eight prestige classes in Complete Psionic versus thirty-six in Complete Warrior. Classes[ edit ] Complete Psionic introduces three entirely new classes, and a fourth class, the erudite , which is described as a variant of the psion class.

The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of the divine mind. The two were separated, and the more divinely influenced divine mind was created as a consequence.

New base classes[ edit ] Ardent[ edit ] Ardents derive their powers from a focus on primal truths or concepts "mantles" ; different mantles offer different abilities to an Ardent. They possess a smaller selection of powers than the more versatile Psion, but enjoy greater martial abilities. Divine Mind[ edit ] The Divine Mind is a character who chooses to serve a deity using psionic powers; they are thus somewhat similar to Clerics.

Like clerics, they may choose mantles a deity represents, similar to domains. They may also exude Attack, Defense, or Perception auras that grant bonuses to nearby allies. Lurk[ edit ] Lurks are similar to rogues who call upon psionic powers to aid them. They may perceive the weaknesses of enemies and make sneak attacks, as well as use psionic augments to their abilities.

Erudite[ edit ] The Erudite is a variant of the psion contained near the end of Complete Psionic. Whilst considered a variant, it is not an optional class, but rather a specific type of psion. An earlier version of the erudite appeared in Dragon issue New prestige classes[ edit ] In addition to the new standard classes, Complete Psionic also introduces eight new prestige classes, adding to the nine in the Expanded Psionics Handbook and the smaller number printed in other Wizards of the Coast supplemental books.

The Anarchic Initiate is a psionicist who focuses on the powers contained within the concept of chaos and uncertainty. Designed primarily for wilders , but also available to psions, anarchic initiates gain or improve their ability to invoke wild surges, whilst gaining new abilities derived from their chaotic powers, including the power to tear a breach in reality.

The Ebon Saint is a prestige class designed mainly for the lurk class, but also available to certain rogues. Ectopic adepts gain the ability to control more than one astral construct at once at higher levels. Complete Psionic introduced a rules change that limited the summoning of constructs to one at a time The Flayerspawn Psychic is a psionic individual who seeks to learn more of her illithid heritage and thereby transform herself, eventually, into an illithid, including gaining the ability to use the deadly mind blast power.

The Illumine Soul is a prestige class for soulknives. Illumine souls are conduits for positive energy, eventually forming a link with the Positive Energy Plane. Whilst maintaining the martial study of their mindblades, illumine souls gain the ability to use positive energy as a weapon, and defence against the undead, as well as to heal themselves.

The Soulbow, a Soulknife based class. Soulbows gain versatility with their mindblades, gaining the ability to "shoot" them with the force of a bow. The Storm Disciple, a psion focused on the thunder and lightning of a storm.

The Zerth Cenobite, a prestige class based on a group of monks who study the passage of time and developed time travel.

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Contents[ edit ] It presents additional material relating to psionics , including three new classes and a variant of the psion , eight new prestige classes, a new psionic race and many feats and psionic powers. Complete Psionic also explores the concept of illithid heritage through new character options: nine illithid heritage feats and a prestige class, the Flayerspawn Psychic. The page book was notable for using a recent formatting style adopted by Wizards of the Coast which generally involves an increase in page count for a given amount of information, by including more background information. For example, classes and prestige classes include additional information on their role within the game, their organisation and lore. This formatting style resulted in eight prestige classes in Complete Psionic versus thirty-six in Complete Warrior.

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Characters of chaotic alignment are not allowed to become psionicists, with the rationale being that volatile chaotic characters lack the discipline required to focus their mental energies. Powers are designated as either sciences major powers or devotions minor powers. Each power has a score rated in terms of a particular attribute. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled. If he passes the check and the power is successful, the psionicist has the option of expending additional PSPs to maintain the power in subsequent rounds.

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