Plot[ edit ] The voyage to find the lost magic takes the companions to the continent of Parkasia. Here, they are split up, and Walker , despite all his plans and his enormous power, finds himself caught and trapped by an unseen force, a supercomputer built by the ancient humans. Antrax was created to store data and information from its time and it is given a duty, an order to protect the information that it holds. However, when the Great War broke out, the last of its creators returned, and gave Antrax its final task: protect the information at all costs, no matter what the price. Antrax then began to build its own arsenal of defence mechanisms: lasers and Creepers.
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Start your review of Antrax Voyage of the Jerle Shannara, 2 Write a review Shelves: fantasy , , post-apocalyptic , shannara Across fathomless seas, beyond the far horizon, the voyagers aboard the Jerle Shannara face the deadliest - and darkest - challenge of their lives. The Voyage of the Jerle Shannara trilogy takes a new direction with its second book. Whereas Ilse Witch was an epic tale of adventure, Antrax is a story of a band of lost voyagers trapped on a mysterious peninsula where countless horrors await.
This is where the new world of Shannara faces what is left of the old. Magic meets science while the crew of Across fathomless seas, beyond the far horizon, the voyagers aboard the Jerle Shannara face the deadliest - and darkest - challenge of their lives. Magic meets science while the crew of the Jerle Shannara struggles desperately for survival. I liked Antrax. But out of so many good novels in the Shannara series, this is simply not one of the best in my opinion.
It felt quite stretched, and when I finished the last page I realised that not much had happened since the first chapter. But to be fair, the good elements are more numerous than the bad, and the fact that I gave this book three stars does not mean that I did not enjoy reading it. In the end, it only paves the way for an amazing conclusion to the trilogy.
The group is now splintered into about five or six smaller groups. What I like about this trilogy is how Brooks has departed from the typical magical entity that has to be destroyed and is instead using an artificial intelligence system from the old world our world as the bad guy in this novel. I think I may have enjoyed this perhaps a bit more than the Ilse Witch. The story branched off in a lot of different areas.
Out of all the different storylines, I think I like the one with Bek and his sister the most. I could see where the story is going to head. I also think that she will switch sides and help Bek and company against Morgwahr in the final installment of the trilogy.
Carl Alves — author of Two For Eternity At the time I remarked on how easy it was to see the progress he made as a writer from the first to the last of that series. The leap he made from those books to the Voyage of Shannara series is equally great.
In these books the plot is more complex, the characters while still somewhat typecast are more interesting and the writing is smoother. My only gripe is with the names he I only discovered Brooks a few years ago, starting with the original Shannara series published in a single volume.
My only gripe is with the names he gives some places and people. The voyage goes to a place left behind by the dead technology-dominated culture, but the name of the place is "Castledown" -- hardly a technological-linked name.
I was not expecting this book to take quite as many turns as it did, and the blend of Old World and New World fantasy of Shannara was exceptional.
Sure, there were parts of the book that were predictable, but this was one storyline that had me hoping for different outcomes at almost every turn, never receiving them, but being content nonetheless. He sure found a way to make you feel that the characters in this book, out of the entire Shannara series , were human; flawed to the core and never getting what they want or need, but developing and adapting throughout the experience.
The Voyage of the Jerle Shannara: Antrax