In it, our heroes need to find the tomb of the legendary wizard Martek in order to finally defeat the evil efreeti that has been ravaging the land. The keys for the tomb are in their possession already — the three Star Gems, so all they need to do is get there. Between them and the tomb is the Skysea — a place where the sand has fused into glass, so the sky is reflected in the ground. To travel on it as it becomes devastatingly hot during the day , the group need to acquire a cloudskate or skyship, which skates on a thin blade over the glass.
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Average Rating 3 ratings Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea.
One thousand years ago, the wizard Martek knew that you would come to find his Sphere of Power. Now, one of his glowing Star Gems shows you the way. The starlight, reflected in the glass beneath you, flickers peacefully. Suddenly, the Skysea before you bursts up into a thousand shards of splintered glass, showering into the moonlight!
A horrible creature is silhouetted against the moon. You strain against the rudder to keep your ship upright. Too late! Your cloudskate tips onto one runner, and then tumbles over, skidding to a stop on the glass.
As your companions struggle to right the ship, you turn and face the monster. You must hold the creature back to give them time. Without the ship, none of you can get off the glass before the sun rises in the morning. Are you the heroes? What are the tests? What dangers and riches lie ahead? This adventure can be palyed by itself, or as the third and final part of the Desert of Desolation series.
For character levels It was published in July Concluding the Story of the Desert. The first two adventures in the Desert of Desolation trilogy - I3: "Pharaoh" and I4: "Oasis of the White Palm" - were published about a month apart from each other. This adventures continues the story of the Desert of Desolation by allowing the players to use their Star Gems to gain access to the Lost Tomb of Martek, and thus finally find a solution for the problem of the powerful efreeti that they accidentally released in "Pharaoh.
As with the previous adventures in the Desert series, this one combines wilderness and dungeon adventures with an underlying storyline. As with his previous Desert adventures, Hickman uses the wilderness here to lead off the adventure and to get the PCs to the right place.
A master map handily shows how the three wilderness areas of the Desert of Desolation fit together. Among other things, it called for dungeons with an "architectural sense. The time-trapped inhabitants of the tower - who appear frozen because they exist in a different, slow-moving time-frame - also add to the "cool!
Monsters of Note. This adventure introduces the "spectral minion," which Hickman would later use much more extensively in the Dragonlance series. About the Creators. Most of his previous adventures had been co-authored with his wife, Laura, while "Oasis of the White Palm" had been a loose adaptation of an adventure by Philip Meyers. Please feel free to mail corrections, comments, and additions to shannon.
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Lost Tomb of Martek
It is midnight. All day long the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you Your sleek cloudskate skims across the Skysea. One thousand years ago, the wizard Martek knew that you would come to find his sphere of power. Now, one of his glowing Star Gems shows you the way.
Review of I5: Lost Tomb of Martek
Pharaoh is an Egyptian-styled adventure that includes a pyramid map and a trap-filled maze. The sheikh believes her to be held by his enemies somewhere in the oasis. They must use the Star Gems to revive the dead wizard. When they have done so, he lets them choose from a variety of magical treasure, and leaves to defeat the Efreet. Soon after, while living in Provo, Utah, they wrote the adventures Pharaoh and Ravenloft. They were driven into bankruptcy, and Tracy Hickman decided to sell their modules to TSR , "literally so that I could buy shoes for my children".